Coming up with game ideas
Today, I received an e-mail from someone who asked me how I come up with ideas for my games. That’s a tough question. Coming up with game ideas is a creative process without much structure to it. Nevertheless, I do think it’s something you can learn. I’ll give you some tips I think are helpful when trying to come up with an idea for your next game. If anyone else has some tips of their own, please share them.
Pencil and paper
First thing I want you to do, is turn off your computer. No, wait! First print this article, then turn off your computer.
Seriously, you shouldn’t look for game ideas while sitting behind a computer. Once you have an idea, you can use the computer to document it, or test it, or blog about it. What you need until then, is a pencil and some pieces of paper. As long as you are sitting behind your computer, it’s just to tempting to do some programming. That’s way too much focus way too early.
When I try to come up with an idea, I sit down behind my desk (the one without the computer on it) and just start drawing. Don’t ask me what, because I don’t know before I’m actually drawing it. Often, I don’t even know afterwards. That doesn’t matter, though. After four pages of abstract figures, maps, mazes, stick men, grids, diagrams and fluffy creatures, I usually have something worth exploring a bit further. Don’t let the fact that you couldn’t draw a straight line if your life depended on it keep you from using this technique; I don’t.
If you still find yourself looking at your computer from time to time while putting your ideas on paper, find someplace else to work. Go sit on a bench in the park somewhere. Really, a computer is not what you need at this point. Computer: bad. Pencil and paper: good.
Quantity first, quality later
The days that I don’t come up with a game idea at all are pretty rare. Before you start thinking ‘wow, this guy is some kind of game idea guru’ I should tell you that about 95% of those ideas are shamefully bad. Of the remaining ideas, only about one in five is good enough to be turned into an actual game.
That may sound depressing, but it’s not that bad. Suppose you come up with one game idea per day on average. That means that every hundred days or so you’ll have an idea that’s worth turning into a full-fledged game. That’s a solid three games a year. Not bad at all.
The trick to coming up with a lot of ideas is to not censor too early. It’s perfectly okay to come up with ideas that are complete rubbish. You shouldn’t flaunt them to the world of course, but don’t think less of yourself because you came up with a stupid idea. I mean, I once thought about doing a side-scrolling car racing game! Really, I did. I was trying to figure out how to make it work all afternoon when I finally decided that the idea had less potential than an ice-cream stand on the South Pole. The point is that I took the time to approach the idea from different angles instead of outright dismissing it. I learned something about the nature of racing games that day and I might be able to use that knowledge for a future idea.
Don’t think too much
You shouldn’t think too hard if you want to come up with an idea. Put your mind in brainstorm mode, let the ideas flow through you and don’t interrupt the creative process. In other words, let your subconscious do all the hard work. If you start to consciously think about an idea, your mind will focus on that idea exclusively. Remember, you want to go for quantity first. When you have some rough ideas of the approach you want to take, then you can start releasing your analytical skills.
It’s like finding a specific book on an over-stuffed bookshelf. You can look at all the book one by one, but you’ll probably have more success if you take a step back, look at a lot of books at once and let your subconscious mind guide you to the right spot.
Designing around a single concept
One technique that always allows me to come up with plenty of bad game ideas (and remember, that’s a good thing) is to design around a single concept. For example, I might sit down and think: I want to come up with a game where you don’t have an avatar and can only influence the environment indirectly. This results in stuff like: a busy street with cars, pedestrians and bikers where you control the traffic lights. (I know you’ve been thinking about that one, too. Have you figured out that it’s a bad idea, yet? Well, it is.) Or having the player try to control the path of a couple of marbles just by raising and lowering the terrain. (I thought of that one on the spot! See, it isn’t so hard.)
Next question is how to come up with those concepts. I usually just run into them by reading a book or by playing other computer games. For example, I got the idea for the side-scrolling racing game by playing Motorama, which is a side-scrolling motocross game. I thought it was kinda cool to see a side-scroller that wasn’t either a shooter or a platformer, so I tried to come up with other games that use the concept of side-scrolling. You see, the concept doesn’t have to be brilliant, as long as it gets you thinking. If you’re curious, I actually came up with two ideas in a couple of minutes: the racing game and some sort of pinball game on a big field with lots of flippers and without a sink.
Play games
This one should be kind of obvious, but I’ll mention it anyway. Play as much games as you can, especially ones that are innovative. It’s pretty rare that a game will give you an actual idea for a game of your own, but you will find a concept you can use (see above) from time to time. You don’t need to play games for hours on end to find those concepts, just fifteen minutes or so will do.
Shareware games from independent game developers are your best source for ideas. There are two reasons for this. First, these games have a free playable demo, so you can play lots of them for no money at all in relatively little time. Of course, if you happen to like the game you’re playing, you have a moral obligation to actually buy the game, especially if it that game happens to be Trichromix.
(In case it wasn’t obvious, that’s the game I made.)
Second, if you’re looking for something innovative, you will sooner find it among the indie games than among the retail games. As a starting point, take a look at the finalists in the category Innovation In Game Design of the Independent Game Festival Competition.
I recommend visiting GameTunnel regularly to keep up-to-date with the latest indie games.
Learn about game design
If you want to learn how to design games, you should learn about game design. Makes sense, doesn’t it? I have to admit, though, that when I try to think of an idea for a game, I rarely directly use my knowledge of game design. Still, I believe that your subconscious benefits from knowledge about game design when you try to come up with ideas.
You want to know a good place to learn game design? Why, this very web site, of course! Just subscribe to this blog by RSS. Or just surf to www.casualgamedesign.com regularly, if that’s what you prefer. There are lots of other sources, too, obviously. I can’t name them all here. I will add a seperate section to this web site with links to articles, blogs and books on game design in a couple of days. If I don’t, just spam me until I do. (Be nice, though.)
Keep at it
The final tip is to not give up. Think about games everywhere you go. If you’re watching a television series, ask yourself what a game based on that series would play like. (Charmed is a nice starting point, since that show has a concept that lends itself perfectly to a computer game.) If you’re watching a play (you know, theatre) try to come up with a game where the player is one of the actors and that’s actually fun to play. If you’re eating dinner, ponder for a moment how you could make that into a game.
Ever since I started blogging about game design, I see game design everywhere. Social interaction is really just game design. Running a business is really just game design. Making movies is really just game design. Figuring out how to run a country is really just game design. And you know what? All of those topics have been turned into games. Ideas are everywhere.
11 Comments
david kahale said,
Comment • September 10, 2007 @ 9:56
i was thinking of a game were you have your own restront and you can make anything from chocolate covered fish to seaweed chips.you are the boss of the restront and hire and fire employiess,you can customize the restront and put anything anywhere.but the restront is not your whole life you have a house which you create and make and have a family.this can be on playstation 2,computer,psp,and playstation 3
I have told everyone at my school and they think it was awsom and they would buy it and i go to a high school with over 850 people there so it will be an honer if it was made and if i got a free copy if it was made so what can i do? please.
Bezman said,
Comment • September 15, 2007 @ 21:17
I once thought about doing a side-scrolling car racing game! Really, I did. I was trying to figure out how to make it work all afternoon when I finally decided that the idea had less potential than an ice-cream stand on the South Pole.
This results in stuff like: a busy street with cars, pedestrians and bikers where you control the traffic lights. (I know you’ve been thinking about that one, too. Have you figured out that it’s a bad idea, yet? Well, it is.)
I disagree with you on the merit of both these ideas. Okay, perhaps a side-scrolling racing game, which would turn the track into a single line and in which the car can only move forwards or backwards along it is a terrible idea, but I’m a firm believer that with a bit of tweaking any idea will work. In my opinion, there are no bad ideas - only bad execution.
(Being more pedantic, I’d perhaps change that to - “there are no bad ideas when they’re as rough as the ones you presented, though the details may need refinement or changing.”)
The side-scrolling racing game idea might have been the starting point of unicycle game Unirally, one of my favourite computerised games. (Imagine a cross between sonic, a racing game and Tony Hawk’s on the Snes. Play it if you haven’t yet & are able to do so.)
Keeping the car element, maybe the car has crazy contraptions, like in Wacky Racers? Maybe it can bounce, maybe you need to use the ejection seat… maybe the car can scale the walls and go upside-down on ceilings? Maybe you actually need to change the environment to let the car pass through? Maybe the car can be transformed into other vehicles - something that needs to be carefully timed? The idea as it stands just seems far too sketchy to write off.
As for the traffic light idea, I have witnessed a great flash game design based on that very idea (the goal being to stop a ‘gridlock’ from occurring). The particular game had some issues imo (poor pacing and the fact that at a certain point the slowness of the cars prevented progress - an irritating realisation) but I loved the premise and abstracted a bit further, maybe it could be made into a game where certain cars had to be forced to drive to certain places?
Of course, I suppose I need to actually make one of those games if I’m to prove you wrong.
eddies said,
Comment • September 20, 2007 @ 22:22
well i want to say that thinking is creativeness if some one thinks alot on different thing then there is no doubt he is creative beside thinking your observing power should be good too you have the ability to observe thing closely .see from the audience persepective too that what they need and also learnt from the past mistakes of peoples that what they have done before that not succeeded them if you can keep these little thing in you minds too then i guess you will be succeeded
kind regards
eddies
www.naturalgames.com
Digital Tools said,
Comment • March 16, 2009 @ 19:18
You are writing about the creative process here, and you are right with the most things. Thanks for that. Throwing away ideas is a very good practice, also to keep your mind free and flowing. But I want to propose a plea for “bad ideas”. Even a “bad idea” can result in interesting games. It is the role of the execution, the details - at least the personality of the designer. The one thing for him will not work for her.
For example: You just send me flying on the idea of having a “traffic light game”. That would be a cool thing. There are million ways to implement that idea, whether it be retro or swarm-like. I agree, that “giving bad ideas a chance” is already the advanced level. And even they can fail. For example at the protoype-stage.
Mike Redford said,
Comment • April 24, 2009 @ 9:52
Side-scrolling racing game: Uniracers for SNES. Nintendo actively promoted it at the time.
andrew said,
Comment • June 23, 2009 @ 14:57
i was thinking, how about a game where its a bit like wow and lego in one, u do mission and kill things, u get bits maybe a wheel, or a block, or just random bits, u build these up building planes or cars that u can use to attack other players with or do missions with a bit like madmax style, build your own fort after collecting bits for a long time have your own guild that would help build it, or fly to space with rare space ship bits that u have found over months of fights, to do missions in space
yo be a sweet game, cruising around and c ing all the crazy things ppl would build out of there lego type bits to fight other ppl would be sweet
Lee Goldwater said,
Comment • February 2, 2010 @ 3:41
I thought of a game where this man has to buy a pet and you have missions like buying a dog, and the mission is to walk it to a certain place and you encouter obsticles on the way like cats, other dogs and fire hydrants!! HAHAHAHAHA!! But seriously you have to work your way up from buying a goldfish, then a hamster and so on.(shitty creatures an that) Then towards the end of the game getting like lions an shit. Also having an online mode, interacting with other people and comparing pets i.e me releasing a mouse and scaring off someone elses elephant, that definatley would be a best seller LOL!!! Also walking peoples dogs to earn money to buy better shit, like well good leashes an all that.
Also you would have a choice to be good or bad like get your bear to twat some kids and take their money. Would be well good.
Neil Hagerty said,
Comment • February 2, 2010 @ 23:03
I’m a bit shy about sharing this so please dont be too brutal with your feedback. The premise of my game is based around washing up. in the first level you start with something easy, like a fork, or maybe a spoon….no, wait, a tea spoon would be better. then, when you have ensured that all the dirt is off, you have to pick the right polish, and polish it up.
on level 2 you might have somethin like a glass, or a silver candle stick. as the game goes on you find more products made out of different materials. a jar, a cup, a saucepan, the ever troublesome baking tray, the ice cold ice cube tray, the neverending flower vase or the nemesis of the big bad bunch - DR FRYING PAN.
and heres where it gets exciting. you cant just polish with anyold polish. it gets tricky now. YOU HAVE TO PICK THE RIGHT POLISH FOR THE RIGHT MATERIAL!!!! there will be loads of polishes made out of different hydrocarbens, and naturally some prevent oxidisation better than others. if you dont oxidise….you oxiDIE!!!! (i’ve coined that guys, so come on, please dont steal it.)
anyway, as i was saying different polishes cause the material to do differrent things. then we could begin to offer selection for different temperatures of water, larger or smaller sinks, more concentrated soapy water….the options are truly endless. but remember, at the end of each level, you cant leave the sink a mess. thats a big no no. we dont want to be sending the wrong message to the millions of users.
online mode could see races for who can clean the most objects, with extra points to the ones that leave there cleaning station hyginenic and ready for the next user.
i really think this has legs guys. i hope you can give me advise on how i will structure this in to a format i can take to sega. but no taking the idea for yourself you guys, dont guide your moral compass, let your moral compass guide you
Paul Mees said,
Comment • February 2, 2010 @ 23:25
Yea Neil that would be great, but personally I think I have a gem of a game residing in my brain. It’s a game where you are a greenkeeper and each day you must use the correct products for the grass, and cut it to the exact right length (USING THE ANALOUGE OR SOMETHING)
Sometimes you must deal with disgruntled golfers who aren’t happy with the green. I’m not sure what it’s like in real life as I am allergic to wind therefore I shall never experience this and live my life through computer games.
Anyway enough of my problems, throughout the game you must bulid up from small scissors to a lawn mower, and you must have a canny ability to dodge golf balls mind.
I have copywrited this idea so any one who reads this CANNOT steal it.
Majid said,
Comment • May 30, 2010 @ 14:30
I dont know how to put this but i have a idea..for phones..a multiplayer which only uses lines and blocks and triangular shapes..basically you take control of a line with a arrow on the end (hopefully in illuminous colours on a star studded background..ergh madness) ok so using phones with accelorometers you go through a maze racing around with other people trying to trap them all while avoiding the obstacles..such as blocks and s**t..dont know how to make it but have the mad idea’s all i need is a programmer and a person who can make art…i have the idea’s.
crazy ones but eh what would the world be without those.
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Darius Young said,
Comment • January 6, 2006 @ 7:34
Whatever the idea is keep it simple. New ideas come and go, but olds one can be made better and more interesting. Casual game downloads have and will be around for a long while, no rush.