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Worthwhile experience

In my article on rewards, I write that a game must offer a worthwhile experience. I deliberately chose this phrasing over the more ubiquitous ‘games should be fun’. Fun isn’t necessarily the name of the game. Read the entire entry »

27 Votes | Average: 3.78 out of 527 Votes | Average: 3.78 out of 527 Votes | Average: 3.78 out of 527 Votes | Average: 3.78 out of 527 Votes | Average: 3.78 out of 5 (27 votes, average: 3.78 out of 5)
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September 11th, 2007 @ 09:07 AM • Filed under Innovation

Manuals, not tutorials

20 Votes | Average: 4.25 out of 520 Votes | Average: 4.25 out of 520 Votes | Average: 4.25 out of 520 Votes | Average: 4.25 out of 520 Votes | Average: 4.25 out of 5 (20 votes, average: 4.25 out of 5)
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September 10th, 2007 @ 01:44 PM • Filed under Linking, Learning curve