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Exploring the game

You’ve created a game full of levels, exciting game modes and whatnot. It would be a shame if the player only got to see a part of it, wouldn’t it? Fortunately, there are some things you can do to encourage the player to explore your game. Basically, you want to reward the player for playing a part of the game she would normally ignore. Read the entire entry »

12 Votes | Average: 4.25 out of 512 Votes | Average: 4.25 out of 512 Votes | Average: 4.25 out of 512 Votes | Average: 4.25 out of 512 Votes | Average: 4.25 out of 5 (12 votes, average: 4.25 out of 5)
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May 14th, 2007 @ 08:40 PM • Filed under Gameplay