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Fun takes time

In a post on the Indiegamer forum, Chris Tolworthy writes the following:

The real problem, the one that I didn’t factor into my schedule, is that FUN takes time. It’s not enough to just make game that technically gets from A to B. I allowed for that, plus extra for the unexpected. But I did not allow time to make the game fun.

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April 30th, 2007 @ 09:56 AM • Filed under Design Process

Designing Play with Fire: an interview with Chris Bateman

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