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Travel woes

Quite a few games have the protagonist travel around on a map of some kind. More often than not, this results in some boring moments later on in the game. At first, the travelling is fresh and interesting, because every place is new, but when the player has discovered a significant amount of the territory, walking back and forth between places isn’t much fun any more. Read the entire entry »

9 Votes | Average: 4.56 out of 59 Votes | Average: 4.56 out of 59 Votes | Average: 4.56 out of 59 Votes | Average: 4.56 out of 59 Votes | Average: 4.56 out of 5 (9 votes, average: 4.56 out of 5)
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February 27th, 2007 @ 11:57 AM • Filed under User Interface, Gameplay

Let gamers be your unpaid workforce

6 Votes | Average: 4.17 out of 56 Votes | Average: 4.17 out of 56 Votes | Average: 4.17 out of 56 Votes | Average: 4.17 out of 56 Votes | Average: 4.17 out of 5 (6 votes, average: 4.17 out of 5)
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February 22nd, 2007 @ 03:34 PM • Filed under Innovation, Linking

How much role playing is there in a role playing game?

7 Votes | Average: 4.14 out of 57 Votes | Average: 4.14 out of 57 Votes | Average: 4.14 out of 57 Votes | Average: 4.14 out of 57 Votes | Average: 4.14 out of 5 (7 votes, average: 4.14 out of 5)
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February 19th, 2007 @ 11:04 PM • Filed under Gameplay