The Reward series, part 1: The basics of reward
This article is the first part of a series about reward in computer games and all that is related to it. In this article, I’ll explore the basics of rewards. First, I define what a reward is. Then, I talk about what rewards mean for the game as a whole and what happens if a game isn’t rewarding enough. After that, I’ll try to identify the different types of rewards a game designer can use and finally, I’ll discuss some ways in which we can make rewards more effective. Read the entire entry »
September 20th, 2006 @ 08:12 PM • Filed under Gameplay

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