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Your game has style

In my previous post, I wanted to comment on Chris Bateman’s article on mimicry. This led to a comment by Chico Querioz of nongames.com to which I wish to comment. If, after reading this comment, you have something to say, don’t hesitate to comment. :-)

Chico Queiroz of nongames.com wrote:

In the case of casual games, usually less complex than hardcore games, and freeform games (or non-games) such as Electroplankton, the importance of style is even more evident. However, it could be that a simple, ‘clean’ gameplay scheme helps to bring those qualities up. Gameplay would be, to say the least, relevant even in cases where style is the game most evident quality.

It goes the other way round, too: style would be relevant even in cases where gameplay is the game’s most evident quality. Read the entire entry »

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January 26th, 2006 @ 05:34 PM • Filed under Style, Design Process

Imagination is unlimited, games should be too

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January 20th, 2006 @ 02:14 PM • Filed under Style, Gameplay, Linking

Learning the rules

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January 18th, 2006 @ 09:25 PM • Filed under Gameplay, Learning curve

Deciding what’s visible

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January 17th, 2006 @ 04:04 PM • Filed under Linking, Design Process

Happy endings

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January 11th, 2006 @ 10:55 PM • Filed under Gameplay

Coming up with game ideas

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January 4th, 2006 @ 10:43 PM • Filed under Design Process