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Randomness can improve your game design

Chris Bateman has posted a thought-provoking article about randomness, that has completely changed the way I look at random elements in games. Like the game designer Chris Bateman describes in his article, I tend to look down on randomness and try to eliminate it from my game designs. In my view, randomness is unfair, because it doesn’t take personal skills into consideration. Yet Chris argues that randomness is fair, because it doesn’t take personal skills into consideration. Read the entire entry »

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November 24th, 2005 @ 04:50 PM • Filed under Gameplay, Linking

What about the not-quite-casual gamers?

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November 22nd, 2005 @ 12:22 PM • Filed under Target Audience, Linking

Losing isn’t fun

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November 16th, 2005 @ 03:02 PM • Filed under Gameplay

Mini game design reviews of Guitar Hero and Weird Worlds

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November 12th, 2005 @ 11:21 AM • Filed under Innovation, Target Audience, Linking

Design a game, win the Nobel Peace Prize

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November 10th, 2005 @ 01:32 PM • Filed under Innovation, Linking

The dangers of positive feedback

4 Votes | Average: 4.75 out of 54 Votes | Average: 4.75 out of 54 Votes | Average: 4.75 out of 54 Votes | Average: 4.75 out of 54 Votes | Average: 4.75 out of 5 (4 votes, average: 4.75 out of 5)
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November 9th, 2005 @ 02:32 PM • Filed under Gameplay