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	<title>Comments on: Coming up with game ideas</title>
	<link>http://www.casualgamedesign.com/?p=22</link>
	<description>Designing games everyone can enjoy</description>
	<pubDate>Tue, 07 Sep 2010 02:10:34 +0000</pubDate>
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 		<title>Comment on Coming up with game ideas by: Majid</title>
		<link>http://www.casualgamedesign.com/?p=22#comment-3709</link>
		<pubDate>Sun, 30 May 2010 12:30:52 +0000</pubDate>
		<guid>http://www.casualgamedesign.com/?p=22#comment-3709</guid>
					<description>I dont know how to put this but i have a idea..for phones..a multiplayer which only uses lines and blocks and triangular shapes..basically you take control of a line with a arrow on the end (hopefully in illuminous colours on a star studded background..ergh madness) ok so using phones with accelorometers you go through a maze racing around with other people trying to trap them all while avoiding the obstacles..such as blocks and s**t..dont know how to make it but have the mad idea's all i need is a programmer and a person who can make art...i have the idea's.

crazy ones but eh what would the world be without those.</description>
		<content:encoded><![CDATA[	<p>I dont know how to put this but i have a idea..for phones..a multiplayer which only uses lines and blocks and triangular shapes..basically you take control of a line with a arrow on the end (hopefully in illuminous colours on a star studded background..ergh madness) ok so using phones with accelorometers you go through a maze racing around with other people trying to trap them all while avoiding the obstacles..such as blocks and s**t..dont know how to make it but have the mad idea&#8217;s all i need is a programmer and a person who can make art&#8230;i have the idea&#8217;s.</p>
	<p>crazy ones but eh what would the world be without those.
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 		<title>Comment on Coming up with game ideas by: Paul Mees</title>
		<link>http://www.casualgamedesign.com/?p=22#comment-3617</link>
		<pubDate>Tue, 02 Feb 2010 21:25:44 +0000</pubDate>
		<guid>http://www.casualgamedesign.com/?p=22#comment-3617</guid>
					<description>Yea Neil that would be great,  but personally I think I have a gem of a game residing in my brain.  It's a game where you are a greenkeeper and each day you must use the correct products for the grass, and cut it to the exact right length (USING THE ANALOUGE OR SOMETHING) 

Sometimes you must deal with disgruntled golfers who aren't happy with the green.  I'm not sure what it's like in real life as I am allergic to wind therefore I shall never experience this and live my life through computer games.

Anyway enough of my problems, throughout the game you must bulid up from small scissors to a lawn mower, and you must have a canny ability to dodge golf balls mind.

I have copywrited this idea so any one who reads this CANNOT steal it.</description>
		<content:encoded><![CDATA[	<p>Yea Neil that would be great,  but personally I think I have a gem of a game residing in my brain.  It&#8217;s a game where you are a greenkeeper and each day you must use the correct products for the grass, and cut it to the exact right length (USING THE ANALOUGE OR SOMETHING) </p>
	<p>Sometimes you must deal with disgruntled golfers who aren&#8217;t happy with the green.  I&#8217;m not sure what it&#8217;s like in real life as I am allergic to wind therefore I shall never experience this and live my life through computer games.</p>
	<p>Anyway enough of my problems, throughout the game you must bulid up from small scissors to a lawn mower, and you must have a canny ability to dodge golf balls mind.</p>
	<p>I have copywrited this idea so any one who reads this CANNOT steal it.
</p>
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 		<title>Comment on Coming up with game ideas by: Neil Hagerty</title>
		<link>http://www.casualgamedesign.com/?p=22#comment-3616</link>
		<pubDate>Tue, 02 Feb 2010 21:03:09 +0000</pubDate>
		<guid>http://www.casualgamedesign.com/?p=22#comment-3616</guid>
					<description>I'm a bit shy about sharing this so please dont be too brutal with your feedback.   The premise of my game is based around washing up.  in the first level you start with something easy, like a fork, or maybe a spoon....no, wait, a tea spoon would be better.  then, when you have ensured that all the dirt is off, you have to pick the right polish, and polish it up.

on level 2 you might have somethin like a glass, or a silver candle stick.  as the game goes on you find more products made out of different materials.  a jar, a cup, a saucepan, the ever troublesome baking tray, the ice cold ice cube tray, the neverending flower vase or the nemesis of the big bad bunch - DR FRYING PAN.

and heres where it gets exciting.  you cant just polish with anyold polish.  it gets tricky now.  YOU HAVE TO PICK THE RIGHT POLISH FOR THE RIGHT MATERIAL!!!!  there will be loads of polishes made out of different hydrocarbens, and naturally some prevent oxidisation better than others.  if you dont oxidise....you oxiDIE!!!! (i've coined that guys, so come on, please dont steal it.)

anyway, as i was saying different polishes cause the material to do differrent things.  then we could begin to offer selection for different temperatures of water, larger or smaller sinks, more concentrated soapy water....the options are truly endless.  but remember, at the end of each level, you cant leave the sink a mess.  thats a big no no.  we dont want to be sending the wrong message to the millions of users.

online mode could see races for who can clean the most objects, with extra points to the ones that leave there cleaning station hyginenic and ready for the next user.

i really think this has legs guys. i hope you can give me advise on how i will structure this in to a format i can take to sega.  but no taking the idea for yourself you guys,  dont guide your moral compass, let your moral compass guide you</description>
		<content:encoded><![CDATA[	<p>I&#8217;m a bit shy about sharing this so please dont be too brutal with your feedback.   The premise of my game is based around washing up.  in the first level you start with something easy, like a fork, or maybe a spoon&#8230;.no, wait, a tea spoon would be better.  then, when you have ensured that all the dirt is off, you have to pick the right polish, and polish it up.</p>
	<p>on level 2 you might have somethin like a glass, or a silver candle stick.  as the game goes on you find more products made out of different materials.  a jar, a cup, a saucepan, the ever troublesome baking tray, the ice cold ice cube tray, the neverending flower vase or the nemesis of the big bad bunch - DR FRYING PAN.</p>
	<p>and heres where it gets exciting.  you cant just polish with anyold polish.  it gets tricky now.  YOU HAVE TO PICK THE RIGHT POLISH FOR THE RIGHT MATERIAL!!!!  there will be loads of polishes made out of different hydrocarbens, and naturally some prevent oxidisation better than others.  if you dont oxidise&#8230;.you oxiDIE!!!! (i&#8217;ve coined that guys, so come on, please dont steal it.)</p>
	<p>anyway, as i was saying different polishes cause the material to do differrent things.  then we could begin to offer selection for different temperatures of water, larger or smaller sinks, more concentrated soapy water&#8230;.the options are truly endless.  but remember, at the end of each level, you cant leave the sink a mess.  thats a big no no.  we dont want to be sending the wrong message to the millions of users.</p>
	<p>online mode could see races for who can clean the most objects, with extra points to the ones that leave there cleaning station hyginenic and ready for the next user.</p>
	<p>i really think this has legs guys. i hope you can give me advise on how i will structure this in to a format i can take to sega.  but no taking the idea for yourself you guys,  dont guide your moral compass, let your moral compass guide you
</p>
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 		<title>Comment on Coming up with game ideas by: Lee Goldwater</title>
		<link>http://www.casualgamedesign.com/?p=22#comment-3614</link>
		<pubDate>Tue, 02 Feb 2010 01:41:25 +0000</pubDate>
		<guid>http://www.casualgamedesign.com/?p=22#comment-3614</guid>
					<description>I thought of a game where this man has to buy a pet and you have missions like  buying a dog, and the mission is to walk it to a certain place and you encouter obsticles on the way like cats, other dogs and fire hydrants!! HAHAHAHAHA!! But seriously you have to work your way up from buying a goldfish, then a hamster and so on.(shitty creatures an that) Then  towards the end of the game getting like lions an shit. Also having an online mode, interacting with other people and comparing pets i.e me releasing a mouse and scaring off someone elses elephant, that definatley would be a best seller LOL!!! Also walking peoples dogs to earn money to buy better shit, like well good leashes an all that.  
Also you would have a choice to be good or bad like get your bear to twat some kids and take their money.   Would be well good.</description>
		<content:encoded><![CDATA[	<p>I thought of a game where this man has to buy a pet and you have missions like  buying a dog, and the mission is to walk it to a certain place and you encouter obsticles on the way like cats, other dogs and fire hydrants!! HAHAHAHAHA!! But seriously you have to work your way up from buying a goldfish, then a hamster and so on.(shitty creatures an that) Then  towards the end of the game getting like lions an shit. Also having an online mode, interacting with other people and comparing pets i.e me releasing a mouse and scaring off someone elses elephant, that definatley would be a best seller LOL!!! Also walking peoples dogs to earn money to buy better shit, like well good leashes an all that.<br />
Also you would have a choice to be good or bad like get your bear to twat some kids and take their money.   Would be well good.
</p>
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 		<title>Comment on Coming up with game ideas by: andrew</title>
		<link>http://www.casualgamedesign.com/?p=22#comment-3516</link>
		<pubDate>Tue, 23 Jun 2009 12:57:17 +0000</pubDate>
		<guid>http://www.casualgamedesign.com/?p=22#comment-3516</guid>
					<description>i was thinking, how about a game where its a bit like wow and lego in one, u do mission and kill things, u get bits maybe a wheel, or a block, or just  random bits, u build these up building planes or cars that u can use to attack other players with or do missions with a bit like madmax style, build your own fort after collecting bits for a long time have your own guild that would help build it, or fly to space with rare space ship bits that u have found over months of fights, to do missions in space :) yo be a sweet game, cruising around and c ing all the crazy things ppl would build out of there lego type bits to fight other ppl would be sweet</description>
		<content:encoded><![CDATA[	<p>i was thinking, how about a game where its a bit like wow and lego in one, u do mission and kill things, u get bits maybe a wheel, or a block, or just  random bits, u build these up building planes or cars that u can use to attack other players with or do missions with a bit like madmax style, build your own fort after collecting bits for a long time have your own guild that would help build it, or fly to space with rare space ship bits that u have found over months of fights, to do missions in space <img src='http://www.casualgamedesign.com/wp-images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  yo be a sweet game, cruising around and c ing all the crazy things ppl would build out of there lego type bits to fight other ppl would be sweet
</p>
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 		<title>Comment on Coming up with game ideas by: Mike Redford</title>
		<link>http://www.casualgamedesign.com/?p=22#comment-3432</link>
		<pubDate>Fri, 24 Apr 2009 07:52:29 +0000</pubDate>
		<guid>http://www.casualgamedesign.com/?p=22#comment-3432</guid>
					<description>Side-scrolling racing game: Uniracers for SNES. Nintendo actively promoted it at the time.</description>
		<content:encoded><![CDATA[	<p>Side-scrolling racing game: Uniracers for SNES. Nintendo actively promoted it at the time.
</p>
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 		<title>Comment on Coming up with game ideas by: Digital Tools</title>
		<link>http://www.casualgamedesign.com/?p=22#comment-3370</link>
		<pubDate>Mon, 16 Mar 2009 17:18:02 +0000</pubDate>
		<guid>http://www.casualgamedesign.com/?p=22#comment-3370</guid>
					<description>You are writing about the creative process here, and you are right with the most things. Thanks for that. Throwing away ideas is a very good practice, also to keep your mind free and flowing. But I want to propose a plea for &quot;bad ideas&quot;. Even a &quot;bad idea&quot; can result in interesting games. It is the role of the execution, the details - at least the personality of the designer. The one thing for him will not work for her. 

For example: You just send me flying on the idea of having a &quot;traffic light game&quot;. That would be a cool thing. There are million ways to implement that idea, whether it be retro or swarm-like. I agree, that &quot;giving bad ideas a chance&quot; is already the advanced level. And even they can fail. For example at the protoype-stage.</description>
		<content:encoded><![CDATA[	<p>You are writing about the creative process here, and you are right with the most things. Thanks for that. Throwing away ideas is a very good practice, also to keep your mind free and flowing. But I want to propose a plea for &#8220;bad ideas&#8221;. Even a &#8220;bad idea&#8221; can result in interesting games. It is the role of the execution, the details - at least the personality of the designer. The one thing for him will not work for her. </p>
	<p>For example: You just send me flying on the idea of having a &#8220;traffic light game&#8221;. That would be a cool thing. There are million ways to implement that idea, whether it be retro or swarm-like. I agree, that &#8220;giving bad ideas a chance&#8221; is already the advanced level. And even they can fail. For example at the protoype-stage.
</p>
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 		<title>Comment on Coming up with game ideas by: eddies</title>
		<link>http://www.casualgamedesign.com/?p=22#comment-2325</link>
		<pubDate>Thu, 20 Sep 2007 20:22:17 +0000</pubDate>
		<guid>http://www.casualgamedesign.com/?p=22#comment-2325</guid>
					<description>well i want to say that thinking is creativeness if some one thinks alot on different thing then there is no doubt he is creative beside thinking your observing power should be good too you have the ability to observe thing closely .see from the audience persepective too that what they need and also learnt from the past mistakes of peoples that what they have done before that not succeeded them if you can keep these little thing in you minds too then i guess you will be succeeded 

kind regards 
eddies
www.naturalgames.com</description>
		<content:encoded><![CDATA[	<p>well i want to say that thinking is creativeness if some one thinks alot on different thing then there is no doubt he is creative beside thinking your observing power should be good too you have the ability to observe thing closely .see from the audience persepective too that what they need and also learnt from the past mistakes of peoples that what they have done before that not succeeded them if you can keep these little thing in you minds too then i guess you will be succeeded </p>
	<p>kind regards<br />
eddies<br />
<a href='http://www.naturalgames.com' rel='nofollow'>www.naturalgames.com</a>
</p>
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 		<title>Comment on Coming up with game ideas by: Bezman</title>
		<link>http://www.casualgamedesign.com/?p=22#comment-2316</link>
		<pubDate>Sat, 15 Sep 2007 19:17:40 +0000</pubDate>
		<guid>http://www.casualgamedesign.com/?p=22#comment-2316</guid>
					<description>&lt;blockquote&gt;I once thought about doing a side-scrolling car racing game! Really, I did. I was trying to figure out how to make it work all afternoon when I finally decided that the idea had less potential than an ice-cream stand on the South Pole.

This results in stuff like: a busy street with cars, pedestrians and bikers where you control the traffic lights. (I know you’ve been thinking about that one, too. Have you figured out that it’s a bad idea, yet? Well, it is.)&lt;/blockquote&gt;

I disagree with you on the merit of both these ideas. Okay, perhaps a side-scrolling racing game, which would turn the track into a single line and in which the car can only move forwards or backwards along it is a terrible idea, but I'm a firm believer that with a bit of tweaking any idea will work. In my opinion, there are no bad ideas - only bad execution.

(Being more pedantic, I'd perhaps change that to - &quot;there are no bad ideas when they're as rough as the ones you presented, though the details may need refinement or changing.&quot;)

The side-scrolling racing game idea might have been the starting point of unicycle game Unirally, one of my favourite computerised games. (Imagine a cross between sonic, a racing game and Tony Hawk's on the Snes. Play it if you haven't yet &amp;#38; are able to do so.)

Keeping the car element, maybe the car has crazy contraptions, like in Wacky Racers? Maybe it can bounce, maybe you need to use the ejection seat... maybe the car can scale the walls and go upside-down on ceilings? Maybe you actually need to change the environment to let the car pass through? Maybe the car can be transformed into other vehicles - something that needs to be carefully timed? The idea as it stands just seems far too sketchy to write off.

As for the traffic light idea, I have witnessed a great flash game design based on that very idea (the goal being to stop a 'gridlock' from occurring). The particular game had some issues imo (poor pacing and the fact that at a certain point the slowness of the cars  prevented progress - an irritating realisation) but I loved the premise and abstracted a bit further, maybe it could be made into a game where certain cars had to be forced to drive to certain places? 

Of course, I suppose I need to actually make one of those games if I'm to prove you wrong.</description>
		<content:encoded><![CDATA[	<blockquote><p>I once thought about doing a side-scrolling car racing game! Really, I did. I was trying to figure out how to make it work all afternoon when I finally decided that the idea had less potential than an ice-cream stand on the South Pole.</p>
	<p>This results in stuff like: a busy street with cars, pedestrians and bikers where you control the traffic lights. (I know you’ve been thinking about that one, too. Have you figured out that it’s a bad idea, yet? Well, it is.)</p></blockquote>
	<p>I disagree with you on the merit of both these ideas. Okay, perhaps a side-scrolling racing game, which would turn the track into a single line and in which the car can only move forwards or backwards along it is a terrible idea, but I&#8217;m a firm believer that with a bit of tweaking any idea will work. In my opinion, there are no bad ideas - only bad execution.</p>
	<p>(Being more pedantic, I&#8217;d perhaps change that to - &#8220;there are no bad ideas when they&#8217;re as rough as the ones you presented, though the details may need refinement or changing.&#8221;)</p>
	<p>The side-scrolling racing game idea might have been the starting point of unicycle game Unirally, one of my favourite computerised games. (Imagine a cross between sonic, a racing game and Tony Hawk&#8217;s on the Snes. Play it if you haven&#8217;t yet &amp; are able to do so.)</p>
	<p>Keeping the car element, maybe the car has crazy contraptions, like in Wacky Racers? Maybe it can bounce, maybe you need to use the ejection seat&#8230; maybe the car can scale the walls and go upside-down on ceilings? Maybe you actually need to change the environment to let the car pass through? Maybe the car can be transformed into other vehicles - something that needs to be carefully timed? The idea as it stands just seems far too sketchy to write off.</p>
	<p>As for the traffic light idea, I have witnessed a great flash game design based on that very idea (the goal being to stop a &#8216;gridlock&#8217; from occurring). The particular game had some issues imo (poor pacing and the fact that at a certain point the slowness of the cars  prevented progress - an irritating realisation) but I loved the premise and abstracted a bit further, maybe it could be made into a game where certain cars had to be forced to drive to certain places? </p>
	<p>Of course, I suppose I need to actually make one of those games if I&#8217;m to prove you wrong.
</p>
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 		<title>Comment on Coming up with game ideas by: david kahale</title>
		<link>http://www.casualgamedesign.com/?p=22#comment-2301</link>
		<pubDate>Mon, 10 Sep 2007 07:56:25 +0000</pubDate>
		<guid>http://www.casualgamedesign.com/?p=22#comment-2301</guid>
					<description>i was thinking of a game were you have your own restront and you can make anything from chocolate covered fish to seaweed chips.you are the boss of the restront and hire and fire employiess,you can customize the restront and put anything anywhere.but the restront is not your whole life you have a house which you create and make and have a family.this can be on playstation 2,computer,psp,and playstation 3


I have told everyone at my school and they think it was awsom and they would buy it and i go to a high school with over 850 people there so it will be an honer if it was made and if i got a free copy if it was made so what can i do? please.</description>
		<content:encoded><![CDATA[	<p>i was thinking of a game were you have your own restront and you can make anything from chocolate covered fish to seaweed chips.you are the boss of the restront and hire and fire employiess,you can customize the restront and put anything anywhere.but the restront is not your whole life you have a house which you create and make and have a family.this can be on playstation 2,computer,psp,and playstation 3</p>
	<p>I have told everyone at my school and they think it was awsom and they would buy it and i go to a high school with over 850 people there so it will be an honer if it was made and if i got a free copy if it was made so what can i do? please.
</p>
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