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	<title>Casual Game Design</title>
	<link>http://www.casualgamedesign.com</link>
	<description>Designing games everyone can enjoy</description>
	<pubDate>Sun, 19 Jul 2009 23:29:09 +0000</pubDate>
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		<item>
		<title>Notes on The Secret of Monkey Island</title>
		<link>http://www.casualgamedesign.com/?p=55</link>
		<comments>http://www.casualgamedesign.com/?p=55#comments</comments>
		<pubDate>Sun, 19 Jul 2009 23:28:27 +0000</pubDate>
		<dc:creator>William Willing</dc:creator>
		
	<category>Gameplay</category>
		<guid>http://www.casualgamedesign.com/?p=55</guid>
		<description><![CDATA[	Spoiler warning: This article contains major spoilers for the game The Secret of Monkey Island. If you haven’t played the game yet, I suggest you skip this article until you have. These notes won’t make much sense if you haven’t played the game anyway.
	When LucasArts re-released The Secret of Monkey Island on Xbox Live a [...]]]></description>
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		<item>
		<title>Worthwhile experience</title>
		<link>http://www.casualgamedesign.com/?p=54</link>
		<comments>http://www.casualgamedesign.com/?p=54#comments</comments>
		<pubDate>Tue, 11 Sep 2007 07:07:42 +0000</pubDate>
		<dc:creator>William Willing</dc:creator>
		
	<category>Innovation</category>
		<guid>http://www.casualgamedesign.com/?p=54</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<ul><li><a href="http://www.casualgamedesign.com/?p=54#post-ratings-54">Rate this article</a></li><li><a href="http://www.casualgamedesign.com/?p=54#postcomment">Comment on this article</a></li></ul>]]></content:encoded>
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		<item>
		<title>Manuals, not tutorials</title>
		<link>http://www.casualgamedesign.com/?p=53</link>
		<comments>http://www.casualgamedesign.com/?p=53#comments</comments>
		<pubDate>Mon, 10 Sep 2007 11:44:32 +0000</pubDate>
		<dc:creator>William Willing</dc:creator>
		
	<category>Linking</category>
	<category>Learning curve</category>
		<guid>http://www.casualgamedesign.com/?p=53</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<ul><li><a href="http://www.casualgamedesign.com/?p=53#post-ratings-53">Rate this article</a></li><li><a href="http://www.casualgamedesign.com/?p=53#postcomment">Comment on this article</a></li></ul>]]></content:encoded>
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	</item>
		<item>
		<title>A bad start is a bad start</title>
		<link>http://www.casualgamedesign.com/?p=52</link>
		<comments>http://www.casualgamedesign.com/?p=52#comments</comments>
		<pubDate>Mon, 27 Aug 2007 07:01:16 +0000</pubDate>
		<dc:creator>William Willing</dc:creator>
		
	<category>Gameplay</category>
	<category>Learning curve</category>
		<guid>http://www.casualgamedesign.com/?p=52</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<ul><li><a href="http://www.casualgamedesign.com/?p=52#post-ratings-52">Rate this article</a></li><li><a href="http://www.casualgamedesign.com/?p=52#postcomment">Comment on this article</a></li></ul>]]></content:encoded>
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	</item>
		<item>
		<title>Replay</title>
		<link>http://www.casualgamedesign.com/?p=51</link>
		<comments>http://www.casualgamedesign.com/?p=51#comments</comments>
		<pubDate>Sat, 16 Jun 2007 15:42:06 +0000</pubDate>
		<dc:creator>William Willing</dc:creator>
		
	<category>Gameplay</category>
		<guid>http://www.casualgamedesign.com/?p=51</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<ul><li><a href="http://www.casualgamedesign.com/?p=51#post-ratings-51">Rate this article</a></li><li><a href="http://www.casualgamedesign.com/?p=51#postcomment">Comment on this article</a></li></ul>]]></content:encoded>
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	</item>
		<item>
		<title>Game Design Competition</title>
		<link>http://www.casualgamedesign.com/?p=50</link>
		<comments>http://www.casualgamedesign.com/?p=50#comments</comments>
		<pubDate>Thu, 14 Jun 2007 19:03:57 +0000</pubDate>
		<dc:creator>William Willing</dc:creator>
		
	<category>Linking</category>
		<guid>http://www.casualgamedesign.com/?p=50</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<ul><li><a href="http://www.casualgamedesign.com/?p=50#post-ratings-50">Rate this article</a></li><li><a href="http://www.casualgamedesign.com/?p=50#postcomment">Comment on this article</a></li></ul>]]></content:encoded>
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		<item>
		<title>Exploring the game</title>
		<link>http://www.casualgamedesign.com/?p=49</link>
		<comments>http://www.casualgamedesign.com/?p=49#comments</comments>
		<pubDate>Mon, 14 May 2007 18:40:54 +0000</pubDate>
		<dc:creator>William Willing</dc:creator>
		
	<category>Gameplay</category>
		<guid>http://www.casualgamedesign.com/?p=49</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<ul><li><a href="http://www.casualgamedesign.com/?p=49#post-ratings-49">Rate this article</a></li><li><a href="http://www.casualgamedesign.com/?p=49#postcomment">Comment on this article</a></li></ul>]]></content:encoded>
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		<item>
		<title>Fun takes time</title>
		<link>http://www.casualgamedesign.com/?p=48</link>
		<comments>http://www.casualgamedesign.com/?p=48#comments</comments>
		<pubDate>Mon, 30 Apr 2007 07:56:07 +0000</pubDate>
		<dc:creator>William Willing</dc:creator>
		
	<category>Design Process</category>
		<guid>http://www.casualgamedesign.com/?p=48</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<ul><li><a href="http://www.casualgamedesign.com/?p=48#post-ratings-48">Rate this article</a></li><li><a href="http://www.casualgamedesign.com/?p=48#postcomment">Comment on this article</a></li></ul>]]></content:encoded>
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		<item>
		<title>Designing Play with Fire: an interview with Chris Bateman</title>
		<link>http://www.casualgamedesign.com/?p=47</link>
		<comments>http://www.casualgamedesign.com/?p=47#comments</comments>
		<pubDate>Sun, 01 Apr 2007 06:44:49 +0000</pubDate>
		<dc:creator>William Willing</dc:creator>
		
	<category>Innovation</category>
	<category>Target Audience</category>
	<category>Design Process</category>
	<category>Learning curve</category>
	<category>Interviews</category>
		<guid>http://www.casualgamedesign.com/?p=47</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<ul><li><a href="http://www.casualgamedesign.com/?p=47#post-ratings-47">Rate this article</a></li><li><a href="http://www.casualgamedesign.com/?p=47#postcomment">Comment on this article</a></li></ul>]]></content:encoded>
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	</item>
		<item>
		<title>Mile markers</title>
		<link>http://www.casualgamedesign.com/?p=46</link>
		<comments>http://www.casualgamedesign.com/?p=46#comments</comments>
		<pubDate>Sun, 25 Mar 2007 14:39:26 +0000</pubDate>
		<dc:creator>William Willing</dc:creator>
		
	<category>Gameplay</category>
	<category>Design Process</category>
		<guid>http://www.casualgamedesign.com/?p=46</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<ul><li><a href="http://www.casualgamedesign.com/?p=46#post-ratings-46">Rate this article</a></li><li><a href="http://www.casualgamedesign.com/?p=46#postcomment">Comment on this article</a></li></ul>]]></content:encoded>
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