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Manuals, not tutorials

It’s quite obvious that a player can’t enjoy your game, if she doesn’t know how to play it. Most game designers recognize this problem and take steps to remedy it, but in my opinion, they often go too far. Read the entire entry »

20 Votes | Average: 4.25 out of 520 Votes | Average: 4.25 out of 520 Votes | Average: 4.25 out of 520 Votes | Average: 4.25 out of 520 Votes | Average: 4.25 out of 5 (20 votes, average: 4.25 out of 5)
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September 10th, 2007 @ 01:44 PM • Filed under Linking, Learning curve

Game Design Competition

8 Votes | Average: 3.75 out of 58 Votes | Average: 3.75 out of 58 Votes | Average: 3.75 out of 58 Votes | Average: 3.75 out of 58 Votes | Average: 3.75 out of 5 (8 votes, average: 3.75 out of 5)
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June 14th, 2007 @ 09:03 PM • Filed under Linking

Let gamers be your unpaid workforce

6 Votes | Average: 4.17 out of 56 Votes | Average: 4.17 out of 56 Votes | Average: 4.17 out of 56 Votes | Average: 4.17 out of 56 Votes | Average: 4.17 out of 5 (6 votes, average: 4.17 out of 5)
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February 22nd, 2007 @ 03:34 PM • Filed under Innovation, Linking

Risk: importance isn’t necessity

4 Votes | Average: 1.75 out of 54 Votes | Average: 1.75 out of 54 Votes | Average: 1.75 out of 54 Votes | Average: 1.75 out of 54 Votes | Average: 1.75 out of 5 (4 votes, average: 1.75 out of 5)
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September 17th, 2006 @ 05:13 PM • Filed under Target Audience, Gameplay, Linking

Cameras and 3D platformers

2 Votes | Average: 4.5 out of 52 Votes | Average: 4.5 out of 52 Votes | Average: 4.5 out of 52 Votes | Average: 4.5 out of 52 Votes | Average: 4.5 out of 5 (2 votes, average: 4.5 out of 5)
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August 20th, 2006 @ 12:46 PM • Filed under User Interface, Linking

Imagination is unlimited, games should be too

1 Votes | Average: 5 out of 51 Votes | Average: 5 out of 51 Votes | Average: 5 out of 51 Votes | Average: 5 out of 51 Votes | Average: 5 out of 5 (1 votes, average: 5 out of 5)
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January 20th, 2006 @ 02:14 PM • Filed under Style, Gameplay, Linking