google
yahoo
bing

Designing Play with Fire: an interview with Chris Bateman

Where does fire go when it dreams? Any game that allows you to not only be a ball of fire, but also to experience its dreams, must be worth checking out. Chris Bateman talks about the design of his most recent game, Play with Fire. Read the entire entry »

12 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 5 (12 votes, average: 4.58 out of 5)
Loading ... Loading ...

Risk: importance isn’t necessity

4 Votes | Average: 1.75 out of 54 Votes | Average: 1.75 out of 54 Votes | Average: 1.75 out of 54 Votes | Average: 1.75 out of 54 Votes | Average: 1.75 out of 5 (4 votes, average: 1.75 out of 5)
Loading ... Loading ...
September 17th, 2006 @ 05:13 PM • Filed under Target Audience, Gameplay, Linking

Difficulty levels

3 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 5 (3 votes, average: 4.67 out of 5)
Loading ... Loading ...
September 2nd, 2006 @ 08:03 PM • Filed under Target Audience, Gameplay, Learning curve

Bejeweled gone bad, part 2

2 Votes | Average: 4 out of 52 Votes | Average: 4 out of 52 Votes | Average: 4 out of 52 Votes | Average: 4 out of 52 Votes | Average: 4 out of 5 (2 votes, average: 4 out of 5)
Loading ... Loading ...
February 24th, 2006 @ 11:45 AM • Filed under Style, Target Audience, Design Process

Bejeweled gone bad, part 1

1 Votes | Average: 4 out of 51 Votes | Average: 4 out of 51 Votes | Average: 4 out of 51 Votes | Average: 4 out of 51 Votes | Average: 4 out of 5 (1 votes, average: 4 out of 5)
Loading ... Loading ...
February 21st, 2006 @ 11:39 AM • Filed under Style, Target Audience, Gameplay, Design Process

Game design at Casuality Europe

3 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 5 (3 votes, average: 4.67 out of 5)
Loading ... Loading ...
February 15th, 2006 @ 12:28 PM • Filed under User Interface, Controls, Target Audience, Learning curve