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Worthwhile experience

In my article on rewards, I write that a game must offer a worthwhile experience. I deliberately chose this phrasing over the more ubiquitous ‘games should be fun’. Fun isn’t necessarily the name of the game. Read the entire entry »

27 Votes | Average: 3.78 out of 527 Votes | Average: 3.78 out of 527 Votes | Average: 3.78 out of 527 Votes | Average: 3.78 out of 527 Votes | Average: 3.78 out of 5 (27 votes, average: 3.78 out of 5)
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September 11th, 2007 @ 09:07 AM • Filed under Innovation

Designing Play with Fire: an interview with Chris Bateman

12 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 5 (12 votes, average: 4.58 out of 5)
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Let gamers be your unpaid workforce

6 Votes | Average: 4.17 out of 56 Votes | Average: 4.17 out of 56 Votes | Average: 4.17 out of 56 Votes | Average: 4.17 out of 56 Votes | Average: 4.17 out of 5 (6 votes, average: 4.17 out of 5)
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February 22nd, 2007 @ 03:34 PM • Filed under Innovation, Linking

Mini game design reviews of Guitar Hero and Weird Worlds

3 Votes | Average: 3.67 out of 53 Votes | Average: 3.67 out of 53 Votes | Average: 3.67 out of 53 Votes | Average: 3.67 out of 53 Votes | Average: 3.67 out of 5 (3 votes, average: 3.67 out of 5)
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November 12th, 2005 @ 11:21 AM • Filed under Innovation, Target Audience, Linking

Design a game, win the Nobel Peace Prize

3 Votes | Average: 4 out of 53 Votes | Average: 4 out of 53 Votes | Average: 4 out of 53 Votes | Average: 4 out of 53 Votes | Average: 4 out of 5 (3 votes, average: 4 out of 5)
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November 10th, 2005 @ 01:32 PM • Filed under Innovation, Linking

Let the past be the past

2 Votes | Average: 4 out of 52 Votes | Average: 4 out of 52 Votes | Average: 4 out of 52 Votes | Average: 4 out of 52 Votes | Average: 4 out of 5 (2 votes, average: 4 out of 5)
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October 18th, 2005 @ 12:01 PM • Filed under Innovation