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Designing MinuteMatch: an interview with Olivier Behr

Screenshot of MinuteMatch Casual games require simple controls, and what could be simpler than a single button? However, it’s not easy to come up with a game that requires only a single button and is still fun to play. The designers at Oliver Pearl succeeded in this task, though, with their game MinuteMatch. I talked with Olivier Behr, one of the designers of MinuteMatch, about the challenges in designing this single-button, multiplayer game. Read the entire entry »

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March 1st, 2006 @ 02:58 PM • Filed under Controls, Design Process, Interviews

Game design at Casuality Europe

3 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 5 (3 votes, average: 4.67 out of 5)
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February 15th, 2006 @ 12:28 PM • Filed under User Interface, Controls, Target Audience, Learning curve

One button each

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October 13th, 2005 @ 09:19 AM • Filed under Controls

The spacebar is all you need to have fun

2 Votes | Average: 4.5 out of 52 Votes | Average: 4.5 out of 52 Votes | Average: 4.5 out of 52 Votes | Average: 4.5 out of 52 Votes | Average: 4.5 out of 5 (2 votes, average: 4.5 out of 5)
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October 11th, 2005 @ 09:18 AM • Filed under Controls

Keep the controls simple

2 Votes | Average: 3 out of 52 Votes | Average: 3 out of 52 Votes | Average: 3 out of 52 Votes | Average: 3 out of 52 Votes | Average: 3 out of 5 (2 votes, average: 3 out of 5)
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October 4th, 2005 @ 11:43 AM • Filed under Controls