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Travel woes

Quite a few games have the protagonist travel around on a map of some kind. More often than not, this results in some boring moments later on in the game. At first, the travelling is fresh and interesting, because every place is new, but when the player has discovered a significant amount of the territory, walking back and forth between places isn’t much fun any more. Read the entire entry »

9 Votes | Average: 4.56 out of 59 Votes | Average: 4.56 out of 59 Votes | Average: 4.56 out of 59 Votes | Average: 4.56 out of 59 Votes | Average: 4.56 out of 5 (9 votes, average: 4.56 out of 5)
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February 27th, 2007 @ 11:57 AM • Filed under User Interface, Gameplay

Designing Kudos: an interview with Cliff Harris

4 Votes | Average: 3.5 out of 54 Votes | Average: 3.5 out of 54 Votes | Average: 3.5 out of 54 Votes | Average: 3.5 out of 54 Votes | Average: 3.5 out of 5 (4 votes, average: 3.5 out of 5)
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August 24th, 2006 @ 11:15 AM • Filed under User Interface, Design Process, Interviews

Cameras and 3D platformers

2 Votes | Average: 4.5 out of 52 Votes | Average: 4.5 out of 52 Votes | Average: 4.5 out of 52 Votes | Average: 4.5 out of 52 Votes | Average: 4.5 out of 5 (2 votes, average: 4.5 out of 5)
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August 20th, 2006 @ 12:46 PM • Filed under User Interface, Linking

Game design at Casuality Europe

3 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 5 (3 votes, average: 4.67 out of 5)
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February 15th, 2006 @ 12:28 PM • Filed under User Interface, Controls, Target Audience, Learning curve

You don’t need a clock to tell the time

2 Votes | Average: 4.5 out of 52 Votes | Average: 4.5 out of 52 Votes | Average: 4.5 out of 52 Votes | Average: 4.5 out of 52 Votes | Average: 4.5 out of 5 (2 votes, average: 4.5 out of 5)
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September 29th, 2005 @ 01:26 PM • Filed under User Interface