Designing Play with Fire: an interview with Chris Bateman
Where does fire go when it dreams? Any game that allows you to not only be a ball of fire, but also to experience its dreams, must be worth checking out. Chris Bateman talks about the design of his most recent game, Play with Fire. Read the entire entry »
April 1st, 2007 @ 08:44 AM • Filed under Innovation, Target Audience, Design Process, Learning curve, Interviews

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