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Designing Play with Fire: an interview with Chris Bateman

Where does fire go when it dreams? Any game that allows you to not only be a ball of fire, but also to experience its dreams, must be worth checking out. Chris Bateman talks about the design of his most recent game, Play with Fire. Read the entire entry »

12 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 5 (12 votes, average: 4.58 out of 5)
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Designing Kudos: an interview with Cliff Harris

4 Votes | Average: 3.5 out of 54 Votes | Average: 3.5 out of 54 Votes | Average: 3.5 out of 54 Votes | Average: 3.5 out of 54 Votes | Average: 3.5 out of 5 (4 votes, average: 3.5 out of 5)
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August 24th, 2006 @ 11:15 AM • Filed under User Interface, Design Process, Interviews

Designing MinuteMatch: an interview with Olivier Behr

3 Votes | Average: 4 out of 53 Votes | Average: 4 out of 53 Votes | Average: 4 out of 53 Votes | Average: 4 out of 53 Votes | Average: 4 out of 5 (3 votes, average: 4 out of 5)
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March 1st, 2006 @ 02:58 PM • Filed under Controls, Design Process, Interviews