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Manuals, not tutorials

It’s quite obvious that a player can’t enjoy your game, if she doesn’t know how to play it. Most game designers recognize this problem and take steps to remedy it, but in my opinion, they often go too far. Read the entire entry »

20 Votes | Average: 4.25 out of 520 Votes | Average: 4.25 out of 520 Votes | Average: 4.25 out of 520 Votes | Average: 4.25 out of 520 Votes | Average: 4.25 out of 5 (20 votes, average: 4.25 out of 5)
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September 10th, 2007 @ 01:44 PM • Filed under Linking, Learning curve

A bad start is a bad start

19 Votes | Average: 4.26 out of 519 Votes | Average: 4.26 out of 519 Votes | Average: 4.26 out of 519 Votes | Average: 4.26 out of 519 Votes | Average: 4.26 out of 5 (19 votes, average: 4.26 out of 5)
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August 27th, 2007 @ 09:01 AM • Filed under Gameplay, Learning curve

Designing Play with Fire: an interview with Chris Bateman

12 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 5 (12 votes, average: 4.58 out of 5)
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Difficulty levels

3 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 5 (3 votes, average: 4.67 out of 5)
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September 2nd, 2006 @ 08:03 PM • Filed under Target Audience, Gameplay, Learning curve

Game design at Casuality Europe

3 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 53 Votes | Average: 4.67 out of 5 (3 votes, average: 4.67 out of 5)
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February 15th, 2006 @ 12:28 PM • Filed under User Interface, Controls, Target Audience, Learning curve

Learning the rules

7 Votes | Average: 5 out of 57 Votes | Average: 5 out of 57 Votes | Average: 5 out of 57 Votes | Average: 5 out of 57 Votes | Average: 5 out of 5 (7 votes, average: 5 out of 5)
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January 18th, 2006 @ 09:25 PM • Filed under Gameplay, Learning curve