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Fun takes time

In a post on the Indiegamer forum, Chris Tolworthy writes the following:

The real problem, the one that I didn’t factor into my schedule, is that FUN takes time. It’s not enough to just make game that technically gets from A to B. I allowed for that, plus extra for the unexpected. But I did not allow time to make the game fun.

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5 Votes | Average: 4.4 out of 55 Votes | Average: 4.4 out of 55 Votes | Average: 4.4 out of 55 Votes | Average: 4.4 out of 55 Votes | Average: 4.4 out of 5 (5 votes, average: 4.4 out of 5)
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April 30th, 2007 @ 09:56 AM • Filed under Design Process

Designing Play with Fire: an interview with Chris Bateman

12 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 512 Votes | Average: 4.58 out of 5 (12 votes, average: 4.58 out of 5)
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Mile markers

10 Votes | Average: 4.6 out of 510 Votes | Average: 4.6 out of 510 Votes | Average: 4.6 out of 510 Votes | Average: 4.6 out of 510 Votes | Average: 4.6 out of 5 (10 votes, average: 4.6 out of 5)
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March 25th, 2007 @ 04:39 PM • Filed under Gameplay, Design Process

Sequels and simplicity

3 Votes | Average: 4.33 out of 53 Votes | Average: 4.33 out of 53 Votes | Average: 4.33 out of 53 Votes | Average: 4.33 out of 53 Votes | Average: 4.33 out of 5 (3 votes, average: 4.33 out of 5)
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August 31st, 2006 @ 06:35 AM • Filed under Design Process

Designing Kudos: an interview with Cliff Harris

4 Votes | Average: 3.5 out of 54 Votes | Average: 3.5 out of 54 Votes | Average: 3.5 out of 54 Votes | Average: 3.5 out of 54 Votes | Average: 3.5 out of 5 (4 votes, average: 3.5 out of 5)
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August 24th, 2006 @ 11:15 AM • Filed under User Interface, Design Process, Interviews

Designing MinuteMatch: an interview with Olivier Behr

3 Votes | Average: 4 out of 53 Votes | Average: 4 out of 53 Votes | Average: 4 out of 53 Votes | Average: 4 out of 53 Votes | Average: 4 out of 5 (3 votes, average: 4 out of 5)
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March 1st, 2006 @ 02:58 PM • Filed under Controls, Design Process, Interviews